And the ranger gets the Monster Slayer, a reimagining of the Monster Hunter that we previously released for the fighter. You can use your Channel Divinity to rebuke those who use violence. Celestial Resistance increases your durability in some fights – And gets super good if you battle celestials, fiends, or undead. At 20th level, you become an avatar of peace, which gives you the following benefits. The material here is presented for playtesting and to spark your imagination. Knocking yourself out is still not good. Oath of Redemption The Oath of Redemption sets a paladin on a difficult path, one that requires a holy warrior to use violence only as a last resort. That’s a solid use of a Channel, as long as you’re in combats where enemies do semi-okay damage, or cast spells. Overall, this is by far the best option for this class. While every creature can be redeemed, some are so far along the path of evil that you have no choice but to end their lives for the greater good. Sometimes called cavaliers, white knights, or holy warriors, these paladins meet the ideal of the knight in shining armor, acting with honor in pursuit of justice and the greater good. Paladins who dedicate themselves to this oath believe that any person can be redeemed and that the path of benevolence and justice is one that anyone can walk. Game Mechanics: Various utility spells assist in stopping combat abilities. It’s probably the best level 20 feature from any of the Paladin archetypes, simply from how universal it is. Hilariously, the Protector Aasimar is the only type I recommend avoiding. Charisma, then a Damage Attribute, then Constitution – Constitution lets you more easily take damage without going down, which is nice for a subclass that takes the damage of half the party. This doesn’t take an action, either! You aren’t as effective as a Life Cleric at healing but there can be some fun to be had in the Redemption path. Each Channel Divinity option provided by your oath explains how to use it. The Oath of Redemption sets a paladin on a difficult path, one that requires a holy warrior to use violence only as a last resort. Wisdom. The Oath of Redemption sets a paladin on a difficult path, one that requires a holy warrior to use violence only as a last resort. Prefering to be nonviolent means you’ll be in situations where you keep taking hits without dishing them back, so this class gives you some ways to reduce damage. At 18th level, the range of this aura increases to 30 feet. Blessed with a +2 to Charisma, Darkvision, and some ways to heal, you’ll be a rather great option for any Paladin. Paladins who dedicate themselves to this oath believe that any person can be redeemed and that the path of benevolence and justice is one that anyone can walk. 72% Upvoted. This ability is insanely strong. […], Thinking of diving into a new 5E game as a sorcerer? Immediately after an attacker within 30 feet of you deals damage with an attack against a creature other than you, you can use your reaction to force the attacker to make a Wisdom saving throw. And 10 minutes is a really long time, dwarfing your standard social encounter. Paladins who dedicate themselves to this oath believe that any person can be redeemed and that the path of benevolence and justice is one that anyone can walk. Not awful for blocking hits the first turn of combat, but not exactly the best defensive option. Most Paladin subclasses have their level 20 ability last 1 minute and take an action. Watch headings for an "edit" link when available. Really cool ability, and you can even use it to prevent problematic encounters by making everyone chill out. And neither are necessarily better than Half-Elf. It boasts a perfect stat spread – +2 Charisma, 2 +1 floats for Strength/Dexterity and Constitution. Violence is a weapon of last resort. 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